Master Hyperion is the key monster in the agent deck. Traits: Easy to summon, provides lots of removal and can gradually win you field advantage. While its not the easiest to get out, Obelisk can easily win you a duel once its on the field.ĭon’t forget, its also a monster that can steamroll Apo Qliphoth Towersīoss monsters of The Agent deck and archetype. Obelisk also has good synergy with mound of the bound creator.A backup effect where you can destroy your opponent’s pesky monsters helps.Solemn warning, bottomless trap hole and torrential tribute cannot effect this divine beast. It’s normal summon cannot be negated, and no card effects can be activated on summon. Your opponent cannot pull of any last minute tricks when your summoning Obelisk.The key cog in any God Card deck, Obelisk really packs a punch. The most powerful of the God cards in our card game, Obelisk the Tormentor is a card which any player would love to have on the field. Traits: Devastating 4000 attack/defense points and cannot be destroyed by card effects. The most powerful of the Egyptian god cards in the card game. Being a 2500 attack point beater which can overlay into rank 7 xyzs like Big Eye and Dracossack doesn’t do its reputation any harm.įortress is particularly deadly against decks that have little monster removal in the form of spells and traps.This effect can instantly recover your lost hand advantage when you summoned this card.Coupled with its synergy with gadgets and machina megaform, fortress is a real stronghold in every sense. Especially when your opponent chooses a card to discard from your hand. It’s effect when targeted by monsters or destroyed by battle can really prove painful.Fortress is among the easiest boss monsters to summon, as mentioned before.The threshold around which gadget decks are built, fortress is a power-packed boss monster. Traits: Easy to summon, devastating when destroyed.Įasy to summon, irritating when destroyed, and perfect for xyz summoning, Machina Fortress really packs a punch. That’s it for the conditions, now lets get to the actual rankings. Effect beats attack: Beatsticks are good, but not as good as monsters with great effects.Recurrability: An otherwise average effect can be compensated if the monster can be re-used many times.Ease to summon: A solid boss monster with infinite attack is nothing if it has unfeasible summoning conditions.This is a list for the present, so banned cards aren’t included. Playability: Whether the monster is forbidden or limited makes a difference.‘Boss Monster’ can refer to the strongest monster of an archetype, or the one of the most widely used powerful monster in an archetype.Ī handful of pointers which helped in deciding the rankings With all the new releases and the irrelevant ban lists being discussed to death in cyberspace, I decided to take a look at all the archetypes in Yu-Gi-Oh, old and new, and rank the ones according to the strength of their boss monster.
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